Pantzar-Indie

Branching dialog

That’s enough animation for now.

Time to move on to something else.

Test of making a player sprite into a hierarchy of smaller sprites.

Testing a hierarchy system for drawing connected sprites.

The big green square is the root parent.

((There is no physics, just a fixed rotation))

Multiple enemies

Enemy and Pathfinding using A*

Inventory and items

Another video update!

This time showing the fireplace.

Video update. Yay!

Learning pixelart.

Also shown: Animation, Movement, Collision Detection, Entity Interaction

I found a tile-pixelart tutorial.
This is fun!

 

image

(the water is animated)