That’s enough animation for now.
Time to move on to something else.
Test of making a player sprite into a hierarchy of smaller sprites.
Testing a hierarchy system for drawing connected sprites.
The big green square is the root parent.
((There is no physics, just a fixed rotation))
Enemy and Pathfinding using A*
Another video update!
This time showing the fireplace.
Video update. Yay!
Also shown: Animation, Movement, Collision Detection, Entity Interaction
I found a tile-pixelart tutorial.
This is fun!
(the water is animated)